
Full 3D movement and a mix of custom and scripted combos will also make this MK play like no other.ĭespite the return to classic gameplay, MK's fighter roster continues to grow-Deadly Alliance has around two dozen combatants between the returning favorites and newbies like Blind Kenshi (shown above) and a female version of SubZero.Įach character uses a unique fighting form (shown in yellow text at the bottom of each screen) and has the ability to switch styles mid-game (see the sidebar for details).

The developers also ditched the run button to keep the game's mechanics more consistent. But fighters will have weapons and random objects in each arena to use on one another (a feature introduced in MK4), and some stages will have multi-tiered combat fields a la MK3. No more Animalities or Friendships-the game has a much more serious tone. According to series co-creator Ed Boon, MK-.DA is returning to the darker gameplay feel of the first two Mortal Kombat titles.

From what we know, though, Deadly Alliance is getting back to basics, so outlandish special moves and heat-seeking missiles may be a thing of the past. Notice any projectiles in these screens? Neither did we, but relax-the game is still very early.
